"CrossfireX" Campaign Review: Remedy's Missed Mark on a Military Shooter
In an attempt to bridge the worlds of tactical shooters and narrative depth, Remedy Entertainment, famed for their cerebral and atmospheric games like "Control" and "Alan Wake", ventured into unfamiliar territory with "Catalyst", the latest campaign for the multiplayer shooter CrossfireX. However, despite high hopes, the campaign falls flat, blending uninspired gameplay with a lackluster narrative.
Gameplay and Mechanics
Right off the bat, "Catalyst" aims to introduce mechanics reminiscent of classic Remedy experiences, including a slow-motion combat feature akin to Max Payne’s Bullet Time. However, these elements feel out of place in a setting that doesn't support them with the robust backing of engaging gameplay or story.
The gunplay in "Catalyst" is standard at best, suffering from a generic approach that fails to distinguish itself from the crowded military shooter market. The controls feel unrefined, and the tactical aspect is minimal, rendering the combat forgettable. The touted slow-motion mechanic, while a novel addition, often makes encounters too easy, reducing the campaign's already minimal challenge.
Narrative and Setting
"Catalyst" takes place in a fictional conflict zone, focusing on a covert operation gone awry. Remedy attempts to weave narrative depth into this military setting by introducing elements of paranoia and supernatural hints, reminiscent of their previous titles. Unfortunately, the story feels disjointed and fails to captivate, with the paranormal aspects feeling tacked on rather than integral to the plot.
The characters are stereotypical and lack the development expected from a studio known for its strong storytelling. The dialogues are cliché, and the plot is riddled with predictable twists that leave little to the imagination. The overall narrative execution feels like a missed opportunity to blend Remedy’s narrative strengths with the action-oriented gameplay of CrossfireX.
Visuals and Performance
On the technical side, "Catalyst" is built using Remedy's Northlight Engine, which powered the visually stunning "Control". Expectations were understandably high, yet the campaign fails to deliver on these graphical promises. The environments are bland and the character animations are stiff, detracting from the immersion.
While the game doesn’t suffer from severe performance issues, it doesn’t push the boundaries of current-gen hardware, which is disappointing given the capabilities of the engine and the pedigree of the developer.
Conclusion
Remedy’s foray into the military shooter genre with "CrossfireX" feels like a misstep. The campaign, while functional, does not live up to the high standards set by their previous titles. It’s a venture that neither leverages the studio’s strengths in narrative crafting nor competes effectively in the saturated market of tactical shooters.
Ultimately, "Catalyst" serves as a reminder that not all experiments in genre blending result in success. Fans of Remedy will hope this is just a minor blip in their otherwise impressive catalogue, and not indicative of future endeavors. For now, "CrossfireX" remains a curiosity that might attract players with its free-to-play model, but it’s unlikely to hold their attention for long.
Leave a comment